Empreinte — Quand l'Entrave-sort arrive en jeu, vous pouvez retirer de la partie une carte d'éphémère de votre main.
À chaque fois que la créature équipée inflige des blessures de combat à un joueur, vous pouvez copier la carte d'éphémère dont cette carte a l'empreinte et jouer la copie sans payer son coût de mana.
Équipement
Imprint — When Spellbinder comes into play, you may remove an instant card in your hand from the game.
Whenever equipped creature deals combat damage to a player, you may copy the imprinted instant card and play the copy without paying its mana cost.
Equip
Oracle
Spellbinder
Artifact - Equipment
Imprint — When Spellbinder enters the battlefield, you may exile an instant card from your hand. Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost. Equip {4}
Règles
Spellbinder's second ability allows you to create a copy of the imprinted Instant card in the Exile zone (that's where the imprinted Instant card is) and then cast it without paying its mana cost. [2004-12-01]
You don't pay the spell's mana cost. If the spell has X in its mana cost, X is 0. You do pay any additional costs for that spell. You can't use any alternative costs. [2004-12-01]
If the copied card is a split card, you choose which one side of it to cast, but you can't cast both sides. You can choose the other side later in the game, though. [2004-12-01]
Spellbinder imprints a card only once, when it enters the battlefield. Attaching Spellbinder to a creature doesn't trigger its enters-the-battlefield ability. [2004-12-01]
The creation of the copy and then the casting of the copy are both optional. [2005-03-01]
Cote
NM/MT :
0,20 €
Premium :
-0,20 €
Classeurs
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