: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
"Life has no mistakes, only experiments." —Yolov, Simic bioengineer
3/3
Oracle
Skitter Eel
Creature — Fish Crab
{2}{U}: Adapt 2.
3/3
Règles
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it. [0000-00-00]
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters. [0000-00-00]
Cote
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