Impressions

Squall, mercenaire SeeD - Final Fantasy

  • Toutes les impressions
  • Squall, mercenaire SeeD - Final Fantasy (Rare) Squall, mercenaire SeeD - Final Fantasy (Rare) Squall, mercenaire SeeD - Final Fantasy (Rare) Squall, mercenaire SeeD - Final Fantasy (Rare)

Informations

  • Extension : Final Fantasy - 509/577 (Rare) Final Fantasy (Rare)
  • Artiste : ????/Yuu Fujiki

Impression française

  • Squall, mercenaire SeeD
  • Créature légendaire : humain et chevalier et mercenaire
  • Lamineur — À chaque fois qu'une créature que vous contrôlez attaque seule, elle acquiert la double initiative jusqu'à la fin du tour.
    À chaque fois que Squall inflige des blessures de combat à un joueur, renvoyez sur le champ de bataille, depuis votre cimetière, une carte de permanent ciblée avec une valeur de mana inférieure ou égale à 3.
  • 3/4

Impression anglaise

  • Squall, SeeD Mercenary
  • Legendary Creature – Human Knight Mercenary
  • Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn.
    Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
  • 3/4

Oracle

  • Squall, SeeD Mercenary
  • Legendary Creature – Human Knight Mercenary
  • Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn.
    Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
  • 3/4

Règles

  • A creature attacks alone if it's the only creature declared as an attacker during the declare attackers step (including creatures controlled by your teammates, if applicable). For example, Squall's first ability won't trigger if you attack with multiple creatures and all but one of them are removed from combat. Similarly, creatures that enter the battlefield attacking later in combat won't be considered when determining whether or not a creature attacked alone. [0000-00-00]
  • If a card in your graveyard has {X} in its mana cost, X is 0 for the purpose of determining its mana value. [0000-00-00]
  • If Starting Town enters during another player's turn, it'll enter tapped no matter how many turns they've taken. [0000-00-00]
  • Starting Town's first ability cares about how many turns you have taken, not necessarily how many turns the game has had, in case you take an extra turn. [0000-00-00]
  • If an effect restarts the game, Starting Town will enter tapped in the new game unless it's your first, second, or third turn of that game. [0000-00-00]

Cote

  • NM/MT : non disponible
  • Premium : non disponible

Classeurs

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