Impressions

Zenos yae Galvus -> Shinryu, rival transcendant - Final Fantasy Shinryu, rival transcendant - Final Fantasy

  • Toutes les impressions
  • Zenos yae Galvus -> Shinryu, rival transcendant - Final Fantasy (Rare) Zenos yae Galvus -> Shinryu, rival transcendant - Final Fantasy (Rare) Zenos yae Galvus -> Shinryu, rival transcendant - Final Fantasy (Rare) Zenos yae Galvus -> Shinryu, rival transcendant - Final Fantasy (Rare)

Informations

  • Extension : Final Fantasy - 455/577 (Rare) Final Fantasy (Rare)
  • Artiste : Alexander Mokhov

Impression française

  • Zenos yae Galvus
  • Créature légendaire : humain et noble et guerrier
  • Shinryu, rival transcendant
  • Créature légendair
  • seul ami — Quand Zenos yae Galvus arrive, choisissez une créature qu'un adversaire contrôle. Jusqu'à la fin du tour, les créatures autres que Zenos yae Galvus et la créature choisie gagnent -2/-2.
    Quand la créature choisie quitte le champ de bataille, transformez Zenos yae Galvus.

Impression anglaise

  • Zenos yae Galvus
  • Legendary Creature – Human Noble Warrior
  • Shinryu, Transcendent Rival
  • Legendary Creature – Dragon
  • irst Friend — When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2.
    When the chosen creature leaves the battlefield, transform Zenos yae Galvus.

Oracle

  • Zenos yae Galvus
  • Legendary Creature – Human Noble Warrior
  • My First Friend — When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2.
    When the chosen creature leaves the battlefield, transform Zenos yae Galvus.
  • Shinryu, Transcendent Rival
  • Legendary Creature – Dragon
  • Flying
    As this creature transforms into Shinryu, choose an opponent.
    Burning Chains — When the chosen player loses the game, you win the game.

Règles

  • In the case where you can't choose a creature an opponent controls for Zenos's first ability (probably because your opponents control no creatures), other creatures will still get -2/-2 until end of turn when Zenos's first ability resolves. [0000-00-00]
  • If this card somehow enters the battlefield with its back face up, it didn't transform, so you won't choose an opponent. [0000-00-00]
  • Each face of a transforming double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a transforming double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored. [0000-00-00]
  • Each transforming double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored. [0000-00-00]
  • The mana value of a transforming double-faced card is the mana value of its front face, no matter which face is up. [0000-00-00]
  • The back face of a transforming double-faced card usually has a color indicator that defines its color. [0000-00-00]
  • A transforming double-faced card enters the battlefield with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or you cast it transformed, in which case it enters with its back face up. [0000-00-00]
  • In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator. [0000-00-00]
  • A transforming double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up. [0000-00-00]
  • If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Crystal Fragments, it will be exiled during the resolution of its second ability and remain in exile. [0000-00-00]
  • A token that is created as a copy of a transforming permanent or a transforming double-faced card in another zone is a transforming token. It will have both the front face and back face of whatever object it's copying. If it's copying a transforming permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so. [0000-00-00]

Cote

  • NM/MT : non disponible
  • Premium : non disponible

Classeurs

Cet espace est réservé aux membres enregistrés sur MTG Addict.

Il permet de gérer gratuitement et sans restriction vos collections de cartes. Pour ouvrir rapidement un compte MTG Addict cliquez ici. Si vous avez déjà un compte cliquez ici.