Impressions

Rydia, invocatrice de Mist - Final Fantasy

  • Toutes les impressions
  • Rydia, invocatrice de Mist - Final Fantasy (Peu commune) Rydia, invocatrice de Mist - Final Fantasy (Peu commune)

Informations

  • Extension : Final Fantasy - 239/577 (Peu commune) Final Fantasy (Peu commune)
  • Artiste : Yumi Yaoshida

Impression française

  • Rydia, invocatrice de Mist
  • Créature légendaire : humain et shamane
  • Toucheterre — À chaque fois qu'un terrain que vous contrôlez arrive, vous pouvez vous défausser d'une carte. Si vous faites ainsi, piochez une carte.
    Invoquer — x, t : Renvoyez sur le champ de bataille, depuis votre cimetière, une carte de saga avec une valeur de mana de X ciblée avec un marqueur « fatalité » sur elle. Elle acquiert la célérité jusqu'à la fin du tour. N'activez que lorsque vous pourriez lancer un rituel.
  • 1/2

Impression anglaise

  • Rydia, Summoner of Mist
  • Legendary Creature – Human Shaman
  • Landfall — Whenever a land you control enters, you may discard a card. If you do, draw a card.
    Summon — x, t: Return target Saga card with mana value X from your graveyard to the battlefield with a finality counter on it. It gains haste until end of turn. Activate only as a sorcery.
  • 1/2

Oracle

  • Rydia, Summoner of Mist
  • Legendary Creature – Human Shaman
  • Landfall — Whenever a land you control enters, you may discard a card. If you do, draw a card.
    Summon — {X}, {T}: Return target Saga card with mana value X from your graveyard to the battlefield with a finality counter on it. It gains haste until end of turn. Activate only as a sorcery.
  • 1/2

Règles

  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control. [0000-00-00]
  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land. [0000-00-00]
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve. As a result, you can have those abilities resolve in the order of your choosing. [0000-00-00]
  • Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead. [0000-00-00]
  • Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally. [0000-00-00]
  • Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead. [0000-00-00]
  • Multiple finality counters on a single permanent are redundant. [0000-00-00]

Cote

  • NM/MT : non disponible
  • Premium : non disponible

Classeurs

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