ce À chaque fois que Jecht inflige des blessures de combat à un joueur, vous pouvez l'exiler, puis le renvoyer sur le champ de bataille transformé sous le contrôle de son propriétaire.
Alors ? On s'entraîne pour devenir aussi fort que son champion de père ? »
ce Whenever Jecht deals combat damage to a player, you may exile it, then return it to the battlefield transformed under its owner's control.
l, well, trying to follow in my footsteps, are you?"
Oracle
Jecht, Reluctant Guardian
Legendary Creature – Human Warrior
Menace Whenever Jecht deals combat damage to a player, you may exile it, then return it to the battlefield transformed under its owner's control.
Braska's Final Aeon
Legendary Enchantment Creature – S
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Jecht Beam — Each opponent discards a card and you draw a card. III — Ultimate Jecht Shot — Each opponent sacrifices two creatures of their choice. // Menace
Règles
As Braska's Final Aeon's first or second chapter ability resolves, the next opponent in turn order (or, if it's an opponent's turn, that opponent) chooses a card in hand without revealing it, then each other opponent in turn order does the same. Then the chosen cards are discarded at the same time. Finally, you draw a card. [0000-00-00]
Each face of a transforming double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a transforming double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored. [0000-00-00]
Each transforming double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored. [0000-00-00]
The mana value of a transforming double-faced card is the mana value of its front face, no matter which face is up. [0000-00-00]
The back face of a transforming double-faced card usually has a color indicator that defines its color. [0000-00-00]
A transforming double-faced card enters the battlefield with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or you cast it transformed, in which case it enters with its back face up. [0000-00-00]
In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator. [0000-00-00]
A transforming double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up. [0000-00-00]
If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Crystal Fragments, it will be exiled during the resolution of its second ability and remain in exile. [0000-00-00]
A token that is created as a copy of a transforming permanent or a transforming double-faced card in another zone is a transforming token. It will have both the front face and back face of whatever object it's copying. If it's copying a transforming permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so. [0000-00-00]
Cote
NM/MT :
non disponible
Premium :
non disponible
Classeurs
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