Impressions

Aether Chaser - Aether Revolt

Informations

  • Extension : Aether Revolt - 76/194 (Commune) Aether Revolt (Commune)
  • Artiste : Jason Rainville

Impression anglaise

  • Aether Chaser
  • Creature — Human Artificer
  • First strike
    When Aether Chaser enters the battlefield, you get ee (two energy counters).
    Whenever Aether Chaser attacks, you may pay ee. If you do, create a 1/1 colorless Servo artifact creature token.
  • 2/1

Impression française

  • Chasseur d'Éther
  • Créature : humain et artificier
  • Initiative
    Quand le Chasseur d'Éther arrive sur le champ de bataille, vous gagnez ee (deux marqueurs « énergie »).
    À chaque fois que le Chasseur d'Éther attaque, vous pouvez payer ee. Si vous faites ainsi, créez un jeton de créature-artefact 1/1 incolore Servo.
  • 2/1

Oracle

  • Aether Chaser
  • Creature - Human Artificer
  • First strike
    When Aether Chaser enters the battlefield, you get {E}{E} (two energy counters).
    Whenever Aether Chaser attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
  • 2/1

Règles

  • [Energy] is the energy symbol. It represents one energy counter. [2017-02-09]
  • Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.) [2017-02-09]
  • Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method. [2017-02-09]
  • If an effect says you get one or more [Energy], you get that many energy counters. To pay one or more [Energy], you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters. [2017-02-09]
  • Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters. [2017-02-09]
  • You can’t pay more energy counters than you have. [2017-02-09]
  • Some triggered abilities state that you “may pay” a certain amount of [Energy]. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of [Energy] as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice. [2017-02-09]

Cote

  • NM/MT : 0,10 € Cote stable
  • Premium : 0,20 € Cote stable

Classeurs

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