Impressions

Countless Gears Renegade - Aether Revolt

Informations

  • Extension : Aether Revolt - 13/194 (Commune) Aether Revolt (Commune)
  • Artiste : Dan Scott

Impression anglaise

  • Countless Gears Renegade
  • Creature — Dwarf Artificer
  • Revolt — When Countless Gears Renegade enters the battlefield, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.
  • "Go forth and cause trouble, my little one!"
  • 2/2

Impression française

  • Renégate aux machines innombrables
  • Créature : nain et artificier
  • Révolte — Quand la Renégate aux machines innombrables arrive sur le champ de bataille, si un permanent que vous contrôliez a quitté le champ de bataille ce tour-ci, créez un jeton de créature-artefact 1/1 incolore Servo.
  • « En avant, mon petit, et fais des dégâts ! »
  • 2/2

Oracle

  • Countless Gears Renegade
  • Creature - Dwarf Artificer
  • Revolt — When Countless Gears Renegade enters the battlefield, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.
  • 2/2

Règles

  • Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to. [2017-02-09]
  • Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust. [2017-02-09]
  • Tokens that leave the battlefield will satisfy a revolt ability. [2017-02-09]
  • Energy counters aren’t permanents. Paying [Energy] won’t satisfy a revolt ability. [2017-02-09]
  • All cards in the Aether Revolt set with triggered revolt abilities use an intervening “if” clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability. [2017-02-09]

Cote

  • NM/MT : 0,10 € Cote stable
  • Premium : 0,20 € Cote stable

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