Impressions

Peema Aether-Seer - Aether Revolt

Informations

  • Extension : Aether Revolt - 119/194 (Peu commune) Aether Revolt (Peu commune)
  • Artiste : Howard Lyon

Impression anglaise

  • Peema Aether-Seer
  • Creature — Elf Druid
  • When Peema Aether-Seer enters the battlefield, you get an amount of e (energy counters) equal to the greatest power among creatures you control.
    Pay eee: Target creature blocks this turn if able.
  • "The Great Conduit connects us all."
  • 3/2

Impression française

  • Voyante éthérique de Peema
  • Créature : elfe et druide
  • Quand la Voyante éthérique de Peema arrive sur le champ de bataille, vous gagnez un nombre de e (marqueurs « énergie ») égal à la force la plus élevée parmi les créatures que vous contrôlez.
    Payez eee : La créature ciblée bloque ce tour-ci si possible.
  • « Nous sommes tous unis par le Grand conduit. »
  • 3/2

Oracle

  • Peema Aether-Seer
  • Creature - Elf Druid
  • When Peema Aether-Seer enters the battlefield, you get an amount of {E} (energy counters) equal to the greatest power among creatures you control.
    Pay {E}{E}{E}: Target creature blocks this turn if able.
  • 3/2

Règles

  • The amount of [Energy] you get is determined as Peema Aether-Seer’s first ability resolves. If the greatest power among creatures you control is somehow negative, you don’t get or lose any [Energy]. [2017-02-09]
  • The target creature blocks only if it’s able to do so as the declare blockers step begins. If, at that time, the creature is tapped, it’s affected by a spell or ability that says it can’t block, or no creatures are attacking its controller or a planeswalker controlled by that player, then it doesn’t block. If there’s a cost associated with having the creature block, the player isn’t forced to pay that cost. If that cost isn’t paid, the creature won’t block. [2017-02-09]
  • The controller of the target creature chooses which attacking creature that creature blocks. [2017-02-09]
  • If there are multiple combat phases in a turn, the target creature must block only in the first one in which it’s able to. [2017-02-09]
  • [Energy] is the energy symbol. It represents one energy counter. [2017-02-09]
  • Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.) [2017-02-09]
  • Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method. [2017-02-09]
  • If an effect says you get one or more [Energy], you get that many energy counters. To pay one or more [Energy], you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters. [2017-02-09]
  • Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters. [2017-02-09]
  • You can’t pay more energy counters than you have. [2017-02-09]

Cote

  • NM/MT : 0,20 € Cote stable
  • Premium : 0,40 € Cote stable

Classeurs

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