Put seven counters on Rasputin when brought into play. You may remove a counter to prevent one damage to Rasputin or add to your mana pool. This ability is played as an interrupt. Put one counter on Rasputin during your upkeep if he started the turn untapped. You may not have more than seven of these counters on Rasputin at any time.
4/1
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Oracle
Rasputin Dreamweaver
Legendary Creature - Human Wizard
Rasputin Dreamweaver enters the battlefield with seven dream counters on it. Remove a dream counter from Rasputin: Add {1} to your mana pool. Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn. At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. Rasputin can't have more than seven dream counters on it.
4/1
Règles
The fourth ability has an "intervening 'if' clause," so it won't trigger at all unless Rasputin Dreamweaver started the turn untapped. [2009-10-01]
If a number of dream counters would be put on Rasputin Dreamweaver for any reason that would bring the total number of dream counters on it to eight or more, the total number of dream counters on it is brought to seven instead. [2009-10-01]
If a permanent with eight or more dream counters on it becomes a copy of Rasputin Dreamweaver (or just gains its last ability), all dream counters except seven are removed from it as a state-based action. [2009-10-01]
Cote
NM/MT :
-11,50 €
Classeurs
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