Lien de vie : Adaptez 1. (Si cette créature n'a pas de marqueurs +1/+1 sur elle, mettez un marqueur +1/+1 sur elle.) À chaque fois qu'au moins un marqueur +1/+1 est mis sur la Vampire buveuse de rêves, elle acquiert la menace jusqu'à la fin du tour.
Lifelink : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Dreamdrinker Vampire, it gains menace until end of turn.
The dream she tastes will be your last.
2/1
Oracle
Dreamdrinker Vampire
Creature — Vampire
Lifelink {1}{B}: Adapt 1. Whenever one or more +1/+1 counters are put on Dreamdrinker Vampire, it gains menace until end of turn.
2/1
Règles
Multiple instances of menace on the same creature are redundant. [0000-00-00]
Once Dreamdrinker Vampire becomes blocked by a creature, giving it menace by putting one or more +1/+1 counters on it won't cause it to become unblocked. [0000-00-00]
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it. [0000-00-00]
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters. [0000-00-00]
Cote
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Classeurs
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