Impressions

Empereur d'os - Horizons du Modern 3

  • Toutes les impressions
  • Empereur d'os - Horizons du Modern 3 (Rare) Empereur d'os - Horizons du Modern 3 (Rare)

Informations

Impression française

  • Empereur d'os
  • Créature : squelette et noble
  • Au début du combat pendant votre tour, exilez jusqu'à une carte ciblée depuis un cimetière.
    1b : Adaptez 2.
    À chaque fois qu'au moins un marqueur +1/+1 est mis sur l'Empereur d'os, mettez sur le champ de bataille, sous votre contrôle, une carte de créature exilée par l'Empereur d'os avec un marqueur « fatalité » sur elle. Elle acquiert la célérité. Sacrifiez-la au début de la prochaine étape de fin.
  • 2/2

Impression anglaise

  • Emperor of Bones
  • Creature — Skeleton Noble
  • At the beginning of combat on your turn, exile up to one target card from a graveyard.
    1b: Adapt 2.
    Whenever one or more +1/+1 counters are put on Emperor of Bones, put a creature card exiled with Emperor of Bones onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
  • 2/2

Oracle

  • Emperor of Bones
  • Creature — Skeleton Noble
  • At the beginning of combat on your turn, exile up to one target card from a graveyard.
    {1}{B}: Adapt 2.
    Whenever one or more +1/+1 counters are put on Emperor of Bones, put a creature card exiled with Emperor of Bones onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
  • 2/2

Règles

  • If any permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead. [0000-00-00]
  • Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally. [0000-00-00]
  • Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead. [0000-00-00]
  • Multiple finality counters on a single permanent are redundant. [0000-00-00]
  • You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it. [0000-00-00]
  • If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters. [0000-00-00]

Cote

  • NM/MT : non disponible
  • Premium : non disponible

Classeurs

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