Impressions

Prison statique - Horizons du Modern 3

Informations

Impression française

  • Prison statique
  • Enchantement
  • Quand la Prison statique arrive sur le champ de bataille, exilez un permanent non-terrain ciblé qu'un adversaire contrôle jusqu'à ce que la Prison statique quitte le champ de bataille. Vous gagnez {e}{e} (deux marqueurs « énergie »).
    Au début de votre première phase principale, sacrifiez la Prison statique à moins que vous ne payiez {e}.

Impression anglaise

  • Static Prison
  • Enchantment
  • When Static Prison enters the battlefield, exile target nonland permanent an opponent controls until Static Prison leaves the battlefield. You get {e}{e} (two energy counters).
    At the beginning of your precombat main phase, sacrifice Static Prison unless you pay {e}.

Oracle

  • Static Prison
  • Enchantment
  • When Static Prison enters the battlefield, exile target nonland permanent an opponent controls until Static Prison leaves the battlefield. You get {e}{e} .
    At the beginning of your precombat main phase, sacrifice Static Prison unless you pay {e}.

Règles

  • If Static Prison leaves the battlefield before its first triggered ability resolves, the target permanent won't be exiled. [0000-00-00]
  • Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. [0000-00-00]
  • If a token is exiled this way, it will cease to exist and won't return to the battlefield. [0000-00-00]
  • is the energy symbol. It represents one energy counter. [0000-00-00]
  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents. [0000-00-00]
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.) [0000-00-00]
  • If an effect says you get one or more [0000-00-00]
  • , you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters. [0000-00-00]
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters. [0000-00-00]
  • Some triggered abilities state that you "may pay" a certain amount of [0000-00-00]
  • as the ability resolves. [0000-00-00]
  • Some triggered abilities that state that you "may pay" a certain amount of [0000-00-00]
  • 6/7/2024 [0000-00-00]
  • , and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any [0000-00-00]
  • 6/7/2024 [0000-00-00]
  • may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any [0000-00-00]

Cote

  • NM/MT : non disponible
  • Premium : non disponible

Classeurs

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