Impressions

Aberration angélique - Horizons du Modern 3 Commander

  • Toutes les impressions
  • Aberration angélique - Horizons du Modern 3 Commander (Rare) Aberration angélique - Horizons du Modern 3 Commander (Rare)

Informations

Impression française

  • Aberration angélique
  • Créature : eldrazi et ange
  • Carence
    Vol, vigilance
    Quand l'Aberration angélique arrive sur le champ de bataille, sacrifiez n'importe quel nombre de créatures chacune avec une force ou une endurance de base inférieure ou égale à 1. Créez autant de jetons de créature 4/4 incolore Eldrazi et Ange avec le vol et la vigilance.
  • 4/4

Impression anglaise

  • Angelic Aberration
  • Creature — Eldrazi Angel
  • Devoid
    Flying, vigilance
    When Angelic Aberration enters the battlefield, sacrifice any number of creatures each with base power or toughness 1 or less. Create that many 4/4 colorless Eldrazi Angel creature tokens with flying and vigilance.
  • 4/4

Oracle

  • Angelic Aberration
  • Creature — Eldrazi Angel
  • Devoid
    Flying, vigilance
    When Angelic Aberration enters the battlefield, sacrifice any number of creatures each with base power or toughness 1 or less. Create that many 4/4 colorless Eldrazi Angel creature tokens with flying and vigilance.
  • 4/4

Règles

  • Normally, a creature's base power and toughness are the power and toughness printed on the card or, for a token, the power and toughness set by the effect that created it. If another effect sets a creature's power and toughness to specific numbers or values, those become its base power and toughness. If an effect modifies a creature's power and/or toughness without setting them, that is not included when determining its base power and toughness. [0000-00-00]
  • If a creature has a characteristic-defining ability that sets its power and toughness, indicated with a */* or similar in the power and toughness box, that ability is taken into account when determining its base power and toughness. [0000-00-00]
  • Some creatures have base power and toughness 0/0 and an ability that gives them a bonus based on some criteria. Those are not characteristic-defining abilities, and that ability doesn't change its base power and toughness. [0000-00-00]
  • A card with devoid is just colorless. It's not colorless and the colors of mana in its mana cost. [0000-00-00]
  • Other cards and abilities can give a card with devoid a color. If that happens, it's just the new color, not that color and colorless. [0000-00-00]
  • Devoid works in all zones, not just on the battlefield. [0000-00-00]
  • If a card loses devoid, it will still be colorless. This is because effects that change an object's color (like the one created by devoid) are considered before the object loses devoid. [0000-00-00]
  • Devoid doesn't affect the color identity of the card for the purposes of the Commander variant. For example, while Abstruse Appropriation is colorless because it has devoid, its color identity is still white and black, and it can't be included in a Commander deck where the commander's color identity doesn't include both white and black. [0000-00-00]

Cote

  • NM/MT : non disponible
  • Premium : non disponible

Classeurs

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