Quand le Commandant d'escouade arrive sur le champ de bataille, créez un jeton de créature 1/1 blanche Kor et Guerrier pour chaque créature dans votre groupe. (Votre groupe est composé de jusqu'à un clerc, un gredin, un guerrier et un sorcier.) Au début du combat pendant votre tour, si vous avez un groupe complet, les créatures que vous contrôlez gagnent +1/+0 et acquièrent l'indestructible jusqu'à la fin du tour.
When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
3/3
Oracle
Squad Commander
Creature — Kor Warrior
When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
3/3
Règles
Squad Commander’s last ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+0 or gain indestructible. [0000-00-00]
Once Squad Commander’s last ability has resolved, the affected creatures won’t lose +1/+0 or indestructible if you no longer have a full party. [0000-00-00]
To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks. [0000-00-00]
If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric. [0000-00-00]
An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can’t choose to exclude creatures from this count to lower the number. [0000-00-00]
Some cards refer to you having a “full party.” This is true if the number of creatures in your party is four. [0000-00-00]
If an ability of a creature counts the number of creatures in your party, that number is counted as the ability resolves. If that creature is still on the battlefield when the ability resolves, it’ll be counted if appropriate. [0000-00-00]
Cote
NM/MT :
non disponible
Premium :
non disponible
Classeurs
Cet espace est réservé aux membres enregistrés sur MTG Addict.
Il permet de gérer gratuitement et sans restriction vos collections de cartes. Pour ouvrir rapidement un compte MTG Addict cliquez ici. Si vous avez déjà un compte cliquez ici.