Impressions

Alliance mortelle - Renaissance de Zendikar

Informations

Impression française

  • Alliance mortelle
  • Éphémère
  • Ce sort coûte 1 de moins à lancer pour chaque créature dans votre groupe. (Votre groupe est composé de jusqu'à un clerc, un gredin, un guerrier et un sorcier.)
    Détruisez une créature ciblée ou un planeswalker ciblé.
  • « Il pourrait nous vaincre séparément, mais il ne peut pas nous maîtriser tous en même temps ! »

Impression anglaise

  • Deadly Alliance
  • Instant
  • This spell costs 1 less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
    Destroy target creature or planeswalker.
  • "He could handle any one of us, but he's no match for all of us!"

Oracle

  • Deadly Alliance
  • Instant
  • This spell costs {1} less to cast for each creature in your party.
    Destroy target creature or planeswalker.

Règles

  • To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks. [0000-00-00]
  • If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric. [0000-00-00]
  • An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can’t choose to exclude creatures from this count to lower the number. [0000-00-00]
  • Several cards have a cost reduction based on the number of creatures in your party. To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions. The converted mana cost of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was. [0000-00-00]
  • If a spell has a cost reduction based on the number of creatures in your party, no player may attempt to change that number after you begin to cast the spell but before you pay the cost. [0000-00-00]

Cote

  • NM/MT : non disponible
  • Premium : non disponible

Classeurs

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