Impressions

Restauration de Porte des Mers // Porte des Mers, renaissante - Renaissance de Zendikar Porte des Mers, renaissante - Renaissance de Zendikar

  • Toutes les impressions
  • Restauration de Porte des Mers // Porte des Mers, renaissante - Renaissance de Zendikar (Rare mythique) Restauration de Porte des Mers // Porte des Mers, renaissante - Renaissance de Zendikar (Rare mythique)

Informations

Impression française

  • Restauration de Porte des Mers
  • Rituel
  • Piochez un nombre de cartes égal au nombre de cartes dans votre main plus une. Vous n'avez plus de limite au nombre de cartes dans votre main pour le restant de la partie.

    Terrain
    t : Ajoutez u.
  • « Il y a beaucoup de choses dont nous devons nous rappeler... et beaucoup que nous ne pourrons jamais oublier. »
    —Tazri
  • Porte des Mers, renaissante
  • Terrain
  • Au moment où Porte des Mers, renaissante arrive sur le champ de bataille, vous pouvez payer 3 points de vie. Si vous ne le faites pas, elle arrive sur le champ de bataille engagée.
    t : Ajoutez u.

    Rituel
    4uuu
  • « Nous poursuivons l'œuvre de ceux qui ont défendu notre monde en continuant de révéler ses secrets. »
    —Tazri

Impression anglaise

  • Sea Gate Restoration
  • Sorcery
  • Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.

    Land
    t: Add u.
  • "We have much to remember . . . and much we can never forget."
    —Tazri
  • Sea Gate, Reborn
  • Land
  • As Sea Gate, Reborn enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
    t: Add u.

    Sorcery
    4uuu
  • "We carry on the legacy of those who defended our world by continuing to unearth its secrets."
    —Tazri

Oracle

  • Sea Gate Restoration
  • Sorcery
  • Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.

    Land
    {T}: Add {U}.
  • Sea Gate, Reborn
  • Land
  • As Sea Gate, Reborn enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
    {T}: Add {U}.

    Sorcery
    {4}{U}{U}{U}

Règles

  • There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face. [0000-00-00]
  • To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you’re playing and ignore the other face’s characteristics. [0000-00-00]
  • If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than “play”) a specific modal double-faced card, you can’t play it as a land. [0000-00-00]
  • If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. [0000-00-00]
  • The converted mana cost of a modal double-faced card is based on the characteristics of the face that’s being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the converted mana cost of a transforming double-faced card is determined. [0000-00-00]
  • A modal double-faced card can’t be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed. [0000-00-00]
  • If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can’t be put onto the battlefield, it doesn’t enter the battlefield. [0000-00-00]
  • If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face’s name. [0000-00-00]
  • In the Commander variant, a double-faced card’s color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. [0000-00-00]
  • There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face. [0000-00-00]
  • To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you’re playing and ignore the other face’s characteristics. [0000-00-00]
  • If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than “play”) a specific modal double-faced card, you can’t play it as a land. [0000-00-00]
  • If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. [0000-00-00]
  • The converted mana cost of a modal double-faced card is based on the characteristics of the face that’s being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the converted mana cost of a transforming double-faced card is determined. [0000-00-00]
  • A modal double-faced card can’t be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed. [0000-00-00]
  • If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can’t be put onto the battlefield, it doesn’t enter the battlefield. [0000-00-00]
  • If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face’s name. [0000-00-00]
  • In the Commander variant, a double-faced card’s color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. [0000-00-00]

Cote

  • NM/MT : non disponible
  • Premium : non disponible

Classeurs

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