Impressions

Masse du dévastateur - Renaissance de Zendikar

Informations

Impression française

  • Masse du dévastateur
  • Artefact : équipement
  • Quand la Masse du dévastateur arrive sur le champ de bataille, attachez-la à une créature ciblée que vous contrôlez.
    La créature équipée gagne +1/+0 pour chaque créature dans votre groupe et a la menace. (Votre groupe est composé de jusqu'à un clerc, un gredin, un guerrier et un sorcier.)
    Équipement 2br

Impression anglaise

  • Ravager's Mace
  • Artifact — Equipment
  • When Ravager's Mace enters the battlefield, attach it to target creature you control.
    Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
    Equip 2br

Oracle

  • Ravager's Mace
  • Artifact — Equipment
  • When Ravager's Mace enters the battlefield, attach it to target creature you control.
    Equipped creature gets +1/+0 for each creature in your party and has menace.
    Equip {2}{B}{R}

Règles

  • To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks. [0000-00-00]
  • If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric. [0000-00-00]
  • An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can’t choose to exclude creatures from this count to lower the number. [0000-00-00]
  • Attaching an Equipment with its enters-the-battlefield triggered ability isn’t the same as using its equip ability. You don’t pay mana for the attachment, and if the Equipment enters at a time you couldn’t cast a sorcery, you can still attach it to a creature you control. [0000-00-00]
  • If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached. [0000-00-00]

Cote

  • NM/MT : non disponible
  • Premium : non disponible

Classeurs

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