Impressions

Mammouth du Kazandou // Vallée du Kazandou - Renaissance de Zendikar Vallée du Kazandou - Renaissance de Zendikar

  • Toutes les impressions
  • Mammouth du Kazandou // Vallée du Kazandou - Renaissance de Zendikar (Rare) Mammouth du Kazandou // Vallée du Kazandou - Renaissance de Zendikar (Rare)

Informations

Impression française

  • Mammouth du Kazandou
  • Créature : éléphant
  • Toucheterre — À chaque fois qu'un terrain arrive sur le champ de bataille sous votre contrôle, le Mammouth du Kazandou gagne +2/+2 jusqu'à la fin du tour.

    Terrain
    t : Ajoutez g.
  • « Il ne m'obéit pas. Il coopère avec moi. »
    —Trièle, meneuse de pachydermes du Kazandou
  • Vallée du Kazandou
  • Terrain
  • La Vallée du Kazandou arrive sur le champ de bataille engagée.
    t : Ajoutez g.

    Éléphant
    1gg
  • « Les elfes restent dans les arbres. C'est ici que se trouve notre territoire, là où les arbres tendent les bras vers le ciel et laissent la place aux troupeaux qui broutent. »
    —Trièle, meneuse de pachydermes du Kazandou

Impression anglaise

  • Kazandu Mammoth
  • Creature — Elephant
  • Landfall — Whenever a land enters the battlefield under your control, Kazandu Mammoth gets +2/+2 until end of turn.

    Land
    t: Add g.
  • "It doesn't obey me. It cooperates with me."
    —Triel, Kazandu tuskcaller
  • Kazandu Valley
  • Land
  • Kazandu Valley enters the battlefield tapped.
    t: Add g.

    Elephant
    1gg
  • "The elves stick to the trees. Here, where the trees welcome the sky and leave room for grazing herds—this is our land."
    —Triel, Kazandu tuskcaller

Oracle

  • Kazandu Mammoth
  • Creature — Elephant
  • — Whenever a land enters the battlefield under your control, Kazandu Mammoth gets +2/+2 until end of turn.

    Land
    {T}: Add {G}.
  • Kazandu Valley
  • Land
  • Kazandu Valley enters the battlefield tapped.
    {T}: Add {G}.

    Elephant
    {1}{G}{G}

Règles

  • There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face. [0000-00-00]
  • To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you’re playing and ignore the other face’s characteristics. [0000-00-00]
  • If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than “play”) a specific modal double-faced card, you can’t play it as a land. [0000-00-00]
  • If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. [0000-00-00]
  • The converted mana cost of a modal double-faced card is based on the characteristics of the face that’s being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the converted mana cost of a transforming double-faced card is determined. [0000-00-00]
  • A modal double-faced card can’t be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed. [0000-00-00]
  • If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can’t be put onto the battlefield, it doesn’t enter the battlefield. [0000-00-00]
  • If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face’s name. [0000-00-00]
  • In the Commander variant, a double-faced card’s color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. [0000-00-00]
  • A landfall ability triggers whenever a land enters the battlefield under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control. [0000-00-00]
  • A landfall ability doesn’t trigger if a permanent already on the battlefield becomes a land. [0000-00-00]
  • Whenever a land enters the battlefield under your control, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve. [0000-00-00]
  • There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face. [0000-00-00]
  • To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you’re playing and ignore the other face’s characteristics. [0000-00-00]
  • If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than “play”) a specific modal double-faced card, you can’t play it as a land. [0000-00-00]
  • If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. [0000-00-00]
  • The converted mana cost of a modal double-faced card is based on the characteristics of the face that’s being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the converted mana cost of a transforming double-faced card is determined. [0000-00-00]
  • A modal double-faced card can’t be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed. [0000-00-00]
  • If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can’t be put onto the battlefield, it doesn’t enter the battlefield. [0000-00-00]
  • If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face’s name. [0000-00-00]
  • In the Commander variant, a double-faced card’s color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. [0000-00-00]

Cote

  • NM/MT : non disponible
  • Premium : non disponible

Classeurs

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