Tant qu'un adversaire a 10 points de vie ou moins, la Vampire de Guul Draz gagne +2/+1 et a l'intimidation. (Elle ne peut pas être bloquée excepté par des créatures-artefacts et/ou des créatures qui partagent une couleur avec elle.)
« L'odeur du sang d'une créature est un signal qui ne peut pas être dissimulé. »
As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
"A creature's bloodscent is a beacon that cannot be disguised."
1/1
Oracle
Guul Draz Vampire
Creature - Vampire Rogue
As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Règles
Intimidate looks at the current colors of a creature that has it. Normally, if Guul Draz Vampire has intimidate, it can't be blocked except by artifact creatures and/or black creatures. If it's turned white, then it can't be blocked except by artifact creatures and/or white creatures. [2009-10-01]
If an attacking creature has intimidate, what colors it is matters only as the defending player declares blockers. Once it's blocked, changing its colors won't change that. [2009-10-01]
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