Impressions

Ascension du luminarque - Zendikar

  • Toutes les impressions
  • Luminarch Ascension - Masters 25 (Rare) Ascension du luminarque - Zendikar (Rare)

Informations

  • Extension : Zendikar - 25/249 (Rare) Zendikar (Rare)
  • Artiste : Michael Komarck

Impression française

  • Ascension du luminarque
  • Enchantement
  • Au début de l'étape de fin de chaque adversaire, si vous n'avez pas perdu de points de vie ce tour-ci, vous pouvez mettre un marqueur « quête » sur l'Ascension du luminarque. (Les blessures provoquent la perte de points de vie.)
    1w : Mettez sur le champ de bataille un jeton de créature 4/4 blanche Ange avec le vol. N'activez cette capacité que si l'Ascension du luminarque a au moins quatre marqueurs « quête » sur elle.

Impression anglaise

  • Luminarch Ascension
  • Enchantment
  • At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)
    1w: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it.

Oracle

  • Luminarch Ascension
  • Enchantment
  • At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)
    {1}{W}: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it.

Règles

  • Luminarch Ascension's first ability has an "intervening 'if' clause." It checks whether you've lost life during the turn both as it would trigger and as it resolves. [2009-10-01]
  • Life lost during the end step after Luminarch Ascension's first ability resolves has no bearing on it. [2009-10-01]
  • Luminarch Ascension's first ability checks only whether life was lost. It doesn't care whether life was also gained. For example, if you lost 4 life and gained 6 life during the turn, you'll have a higher life total than you started the turn with -- but Luminarch Ascension's first ability won't trigger. [2009-10-01]
  • Luminarch Ascension's second ability checks how many quest counters are on it only at the time you activate the ability. Once activated, the ability will resolve as normal even if quest counters are removed from Luminarch Ascension. [2009-10-01]
  • In a Two-Headed Giant game, Luminarch Ascension's first ability will trigger twice at the beginning of the opposing team's end step if you didn't lose life that turn. If both abilities resolve, it will get two quest counters. (It doesn't matter whether your teammate lost life or not.) [2009-10-01]

Cote

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