Impressions

Campement guitûk - L'Héritage d'Urza

  • Toutes les impressions
  • Campement guitûk - Jumpstart Fondations (Peu commune) Ghitu Encampment - Duel Decks: Speed vs. Cunning (Peu commune) Ghitu Encampment - Premium Deck Series: Fire and Lightning (Peu commune) Campement guitûk - 10ième Edition (Peu commune) Campement guitûk - L'Héritage d'Urza (Peu commune)

Informations

Impression française

Impression anglaise

  • Ghitu Encampment
  • Land
  • Ghitu Encampment comes into play tapped.
    t: Add one red mana to your mana pool.
    1r Ghitu Encampment becomes a 2/1 red creature with first strike until end of turn. This creature still counts as a land.

Oracle

  • Ghitu Encampment
  • Land
  • Ghitu Encampment enters the battlefield tapped.
    {T}: Add {R} to your mana pool.
    {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)

Règles

  • A noncreature permanent that turns into a creature is subject to the "summoning sickness" rule: It can only attack, and its {T} abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of his or her most recent turn. [2008-08-01]
  • The layering rules have changed. Now if you animate a land and it's power and toughness are lowered by Mutilate or a similar effect, reactivating the land's ability won't reset the values. This is because you apply all effects that set power and tougness to specific values before you apply any that modify power and toughness, regardless of the order in which the effects resolve. [2009-10-01]

Cote

  • NM/MT : 0,20 € Cote en augmentation
  • Premium : 0,00 € Cote stable

Classeurs

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