Impressions

Hypergenèse - Spirale Temporelle

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  • Hypergenèse - Spirale Temporelle Remastered (Rare mythique) Hypergenèse - Spirale Temporelle (Rare)

Informations

Impression française

  • Hypergenèse
  • Rituel
  • L'Hypergenèse est verte.
    Suspension 3 — 1gg
    En commençant par vous, chaque joueur peut mettre en jeu une carte d'artefact, de créature, d'enchantement ou de terrain de sa main. Répétez ce processus jusqu'à ce que personne ne mette de carte en jeu.

Impression anglaise

  • Hypergenesis
  • Sorcery
  • Hypergenesis is green.
    Suspend 3—1gg
    Starting with you, each player may put an artifact, creature, enchantment, or land card from his or her hand into play. Repeat this process until no one puts a card into play.

Oracle

  • Hypergenesis
  • Sorcery
  • Hypergenesis is green.
    Suspend 3—{1}{G}{G} (Rather than cast this card from your hand, pay {1}{G}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
    Starting with you, each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.

Règles

  • In a game of N players, the process ends when all N players in sequence (starting with you) choose not to put a card onto the battlefield. It doesn't end the first time a player chooses not to put a card onto the battlefield. If a player chooses not to put a card onto the battlefield but the process continues, that player may put a card onto the battlefield the next time the process gets around to him or her. [2006-09-25]
  • This has no mana cost, which means it can't normally be cast as a spell. You could, however, cast it via some alternate means, like with Fist of Suns or Mind’s Desire. [2006-10-15]
  • This has no mana cost, which means it can't be cast with the Replicate ability of Djinn Illuminatus or by somehow giving it Flashback. [2006-10-15]
  • Anything that triggers during the resolution of this will wait to be put on the stack until everything is put onto the battlefield and resolution is complete. The player whose turn it is will put all of his or her triggered abilities on the stack in any order, then each other player in turn order will do the same. (The last ability put on the stack will be the first one that resolves.) [2006-10-15]

Cote

  • NM/MT : 0,00 € Cote stable
  • Premium : -8,80 € Cote en augmentation

Classeurs

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