Impressions

Enjambeur du malheur - Theros Par-delà la Mort

  • Toutes les impressions
  • Enjambeur du malheur - Commander Légendes : la bataille de la Porte de Baldur (Rare) Enjambeur du malheur - Les rues de la Nouvelle-Capenna Commander (Rare) Enjambeur du malheur - Theros Par-delà la Mort (Rare) Enjambeur du malheur - Theros Par-delà la Mort (Rare)

Informations

Impression française

  • Enjambeur du malheur
  • Créature : horreur
  • Quand l'Enjambeur du malheur arrive sur le champ de bataille, créez un jeton de créature 0/1 blanche Chèvre.
    Sacrifiez une autre créature : Regard 1.
    Échappée — 3bb, exilez quatre autres cartes de votre cimetière. (Vous pouvez lancer cette carte depuis votre cimetière pour son coût d'échappée.)
    L'Enjambeur du malheur s'échappe avec deux marqueurs +1/+1 sur lui.
  • 3/2

Impression anglaise

  • Woe Strider
  • Creature — Horror
  • When Woe Strider enters the battlefield, create a 0/1 white Goat creature token.
    Sacrifice another creature: Scry 1.
    Escape—3bb, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
    Woe Strider escapes with two +1/+1 counters on it.
  • 3/2

Oracle

  • Woe Strider
  • Creature — Horror
  • When Woe Strider enters the battlefield, create a 0/1 white Goat creature token.
    Sacrifice another creature: Scry 1.
    Escape—{3}{B}{B}, Exile four other cards from your graveyard.
    Woe Strider escapes with two +1/+1 counters on it.
  • 3/2

Règles

  • Escape’s permission doesn’t change when you may cast the spell from your graveyard. [0000-00-00]
  • To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as an escape cost), add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid. [0000-00-00]
  • After an escaped spell resolves, it returns to its owner’s graveyard if it’s not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner’s graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days. [0000-00-00]
  • If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect. [0000-00-00]
  • If you cast a spell with its escape permission, you can’t choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those. [0000-00-00]
  • If a card with escape is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions. [0000-00-00]
  • Once you begin casting a spell with escape, it immediately moves to the stack. Players can’t take any other actions until you’re done casting the spell. [0000-00-00]

Cote

  • NM/MT : non disponible
  • Premium : non disponible

Classeurs

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