Ce terrain arrive engagé à moins que vous ne contrôliez un marais ou une montagne. : Ajoutez . , : À chaque fois que vous attaquez ce tour-ci, créez deux jetons de créature 1/1 rouge Guerrier, engagés et attaquants. Sacrifiez-les au début de la prochaine étape de fin.
This land enters tapped unless you control a Swamp or a Mountain. : Add . , : Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.
Oracle
Dalkovan Encampment
Land
This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {W}. {2}{W}, {T}: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.
Règles
You must already control a Swamp or Mountain as Dalkovan Encampment enters for it to enter untapped. If it enters at the same time as a Swamp or Mountain when you control no other Swamps or Mountains, it will enter tapped. [0000-00-00]
Activating Dalkovan Encampment’s last ability creates a delayed triggered ability that will trigger each time you declare at least one creature as an attacker during a declare attackers step this turn. (This usually only happens once per turn, but effects like that of All-Out Assault’s last ability might cause it to happen more than once.) This ability will trigger even if Dalkovan Encampment is no longer on the battlefield. It won’t trigger if you don’t declare any creatures as attackers. [0000-00-00]
Cote
NM/MT :
non disponible
Premium :
non disponible
Classeurs
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