When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
"Our enemies will soon discover that we are not as meek as they had believed."
3/3
Oracle
Inspiring Captain
Creature - Human Knight
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
3/3
Règles
The set of creatures affected by Inspiring Captain’s ability is determined as the ability resolves. Creatures you begin to control later in the turn won’t get +1/+1. [2016-04-08]
Cote
NM/MT :
0,10 €
Premium :
0,20 €
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