Intensification (Payez ce coût pour chaque mode choisi après le premier.) Choisissez l'un ou plus — • Les créatures que le joueur ciblé contrôle acquièrent le piétinement jusqu'à la fin du tour. • L'Alliance sauvage inflige 2 blessures à la créature ciblée. • L'Alliance sauvage inflige 1 blessure à chaque créature que l'adversaire ciblé contrôle.
Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Creatures target player controls gain trample until end of turn. • Savage Alliance deals 2 damage to target creature. • Savage Alliance deals 1 damage to each creature target opponent controls.
Oracle
Savage Alliance
Instant
Escalate {1} (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Creatures target player controls gain trample until end of turn. • Savage Alliance deals 2 damage to target creature. • Savage Alliance deals 1 damage to each creature target opponent controls.
Règles
When determining how much damage a creature with trample may assign to the player or planeswalker it’s attacking, take into account damage that has already been dealt to the blocking creatures. For example, a 4/4 creature with trample blocked by a 4/4 creature with 2 damage marked on it may assign 2 damage to that creature and 2 damage to the defending player. [2016-07-13]
If you choose the second and third modes, and the targeted creature is controlled by the targeted opponent, that creature will take 2 plus 1 damage for a total of 3 damage. An ability that triggers whenever that creature is dealt damage will trigger twice. [2016-07-13]
You choose all of your modes at once. You can’t wait to perform one mode’s actions and then decide to choose more modes. [2016-07-13]
You can’t choose any one mode multiple times. [2016-07-13]
If two of the chosen modes of an escalate spell target a creature, you may choose the same creature for each mode’s target, or choose different creatures. The same is true if the chosen modes target a player (or opponent). [2016-07-13]
If one target of an escalate spell becomes illegal, the other targets will still be affected. If all of the targets become illegal, the spell will be countered. [2016-07-13]
Effects that reduce the cost of spells reduce the total cost, including any escalate costs added. [2016-07-13]
If an effect allows you to cast a spell that has escalate without paying its mana cost, you pay escalate costs for that spell if you choose more than one mode. [2016-07-13]
Additional costs don’t affect a spell’s converted mana cost. [2016-07-13]
Cote
NM/MT :
0,50 €
Premium :
1,00 €
Classeurs
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