Au début de l'entretien de chaque joueur, toutes les créatures que vous contrôlez acquièrent le vol jusqu'à la fin du tour si une créature que vous contrôlez a le vol. C'est vrai aussi pour la peur, l'initiative, la double initiative, la traversée de terrain, la protection, le piétinement et la vigilance.
At the beginning of each player's upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
Oracle
Concerted Effort
Enchantment
At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
Règles
For example, a player controls three creatures when Concerted Effort's ability resolves: one creature with flying and protection from red, one with islandwalk and protection from green; and one with vigilance. All three creatures will have flying, islandwalk, vigilance, protection from red, and protection from green until the end of the turn. [2005-10-01]
Creatures keep all abilities granted this way until the end of the turn, even if Concerted Effort or the original creature with that ability leaves the battlefield. [2005-10-01]
In Two-Headed Giant, triggers only once per upkeep, not once for each player. [2006-05-01]
Cote
NM/MT :
-1,20 €
Premium :
-0,60 €
Classeurs
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