Double initiative
Quand le Champion de la crypte arrive en jeu, chaque joueur met en jeu une carte de créature de son cimetière ayant un coût converti de mana de 3 ou moins.
Quand le Champion de la crypte arrive en jeu, sacrifiez-le à moins que ait été dépensé pour le jouer.
Double strike
When Crypt Champion comes into play, each player puts a creature card with converted mana cost 3 or less from his or her graveyard into play.
When Crypt Champion comes into play, sacrifice it unless was spent to play it.
2/2
Oracle
Crypt Champion
Creature - Zombie
Double strike When Crypt Champion enters the battlefield, each player puts a creature card with converted mana cost 3 or less from his or her graveyard onto the battlefield. When Crypt Champion enters the battlefield, sacrifice it unless {R} was spent to cast it.
2/2
Règles
The first triggered ability isn't targeted, so the creature cards aren't chosen until the ability resolves. Each player chooses which creature card from his or her own graveyard to return. If a player doesn't have an applicable creature card, that player does nothing. If a player does have any applicable cards, that player must return one to the battlefield. [2006-05-01]
If this enters the battlefield in a way other than announcing it as a spell, then the appropriate mana can’t have been paid, and you’ll have to sacrifice it. [2006-05-01]
Cote
NM/MT :
-0,10 €
Premium :
-0,20 €
Classeurs
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