Impressions

Gros bras trop zélé - Les hors-la-loi de Croisetonnerre

Informations

Impression française

  • Gros bras trop zélé
  • Créature : ogre et mercenaire
  • À chaque fois que vous commettez un crime pendant votre tour, le Gros bras trop zélé acquiert l'indestructible jusqu'à la fin du tour. (Cibler des adversaires, tout ce qu'ils contrôlent et/ou des cartes de leur cimetière est un crime. Les blessures et les effets qui disent « détruisez » ne détruisent pas une créature avec l'indestructible.)
  • Ce n'est pas donné à tout le monde d'être un pickpocket.
  • 5/4

Impression anglaise

  • Overzealous Muscle
  • Creature — Ogre Mercenary
  • Whenever you commit a crime during your turn, Overzealous Muscle gains indestructible until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Damage and effects that say "destroy" don't destroy a creature with indestructible.)
  • Not everyone can be a pickpocket.
  • 5/4

Oracle

  • Overzealous Muscle
  • Creature — Ogre Mercenary
  • Whenever you commit a crime during your turn, Overzealous Muscle gains indestructible until end of turn.
  • 5/4

Règles

  • A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent’s graveyard. [0000-00-00]
  • The spell or ability that constituted a crime doesn’t have to have resolved yet or at all. As soon as you’re finished casting the spell, activating the ability, or putting the triggered ability on the stack, you’ve committed a crime. [0000-00-00]
  • For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they’ll both resolve before the spell that caused them to trigger. [0000-00-00]
  • A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn’t constitute committing multiple crimes. [0000-00-00]
  • Changing the target or targets of a spell or ability won’t affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime. [0000-00-00]

Cote

  • NM/MT : non disponible
  • Premium : non disponible

Classeurs

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