Impressions

Campagne d'intimidation - Les hors-la-loi de Croisetonnerre

Informations

Impression française

  • Campagne d'intimidation
  • Enchantement
  • Quand la Campagne d'intimidation arrive sur le champ de bataille, chaque adversaire perd 1 point de vie, vous gagnez 1 point de vie et vous piochez une carte.
    À chaque fois que vous commettez un crime, vous pouvez renvoyer la Campagne d'intimidation dans la main de son propriétaire. (Elle n'est renvoyée que depuis le champ de bataille. Cibler des adversaires, tout ce qu'ils contrôlent et/ou des cartes de leur cimetière est un crime.)

Impression anglaise

  • Intimidation Campaign
  • Enchantment
  • When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card.
    Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Oracle

  • Intimidation Campaign
  • Enchantment
  • When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card.
    Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand.

Règles

  • A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent’s graveyard. [0000-00-00]
  • The spell or ability that constituted a crime doesn’t have to have resolved yet or at all. As soon as you’re finished casting the spell, activating the ability, or putting the triggered ability on the stack, you’ve committed a crime. [0000-00-00]
  • For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they’ll both resolve before the spell that caused them to trigger. [0000-00-00]
  • A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn’t constitute committing multiple crimes. [0000-00-00]
  • Changing the target or targets of a spell or ability won’t affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime. [0000-00-00]

Cote

  • NM/MT : non disponible
  • Premium : non disponible

Classeurs

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