Imprint — When Spellweaver Helix comes into play, you may remove two target sorcery cards in a single graveyard from the game. (The removed cards are imprinted on this artifact.) Whenever a card is played, if it has the same name as one of the imprinted sorcery cards, you may copy the other and play the copy without paying its mana cost.
Oracle
Spellweaver Helix
Artifact
Imprint — When Spellweaver Helix enters the battlefield, you may exile two target sorcery cards from a single graveyard. Whenever a player casts a card, if it has the same name as one of the cards exiled with Spellweaver Helix, you may copy the other. If you do, you may cast the copy without paying its mana cost.
Règles
If the imprinted card leaves the Exile zone while the ability to make a copy is on the stack, then no copy will be made. [2004-10-04]
If this card leaves the battlefield while the ability to make a copy is on the stack, the ability will still make a copy using the last-known-information rule. [2004-10-04]
If there's only one imprinted Sorcery card, nothing happens. [2004-12-01]
If the two imprinted Sorcery cards have the same name and a card with that name is cast, only one copy is created, not two. [2004-12-01]
Spellweaver Helix's second ability creates a copy of the imprinted card in the Exile zone (that's where the imprinted Sorcery card is), then allows you to cast it without paying its mana cost. [2004-12-01]
You cast the copy while this ability is resolving, and still on the stack. Normally, you're not allowed to cat spells or activate abilities at this time. Spellweaver Helix's ability breaks this rule. (The card that triggered this ability is also still on the stack.) [2004-12-01]
You don't pay the spell's mana cost. If a spell has X in its mana cost, X is 0. You do pay any additional costs for that spell. You can't use any alternative costs. [2004-12-01]
A split-card spell's name is only half the card's name, so Spellweaver Helix never triggers when a split card is cast. [2004-12-01]
You can't cast the copy if an effect prevents you from casting sorceries or from casting that particular Sorcery. [2004-12-01]
You can't cast the copy unless all of its targets can be chosen. [2004-12-01]
If you don't want to cast the copy, you can choose not to; the copy ceases to exist the next time state-based actions are checked. [2004-12-01]
The creation of the copy and then the casting of the copy are both optional. [2005-03-01]
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