: Switch Myr Quadropod's power and toughness until end of turn.
Each myr was designed to fill a specific role. This one, for example, was designed to stomp on other myr.
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Oracle
Myr Quadropod
Artifact Creature - Myr
{3}: Switch Myr Quadropod's power and toughness until end of turn.
1/4
Règles
When figuring a creature's power and toughness, apply effects in a series of sublayers in the following order: (a) effects from characteristic-defining abilities; (b) effects that set power and/or toughness to a specific number or value; (c) effects that modify power and/or toughness but don't set power and/or toughness to a specific number or value; (d) changes from counters; (e) effects that switch a creature's power and toughness. This means that effects that switch power and toughness are always applied last when determining a creature's power and toughness, even if other power/toughness-changing effects are created later in the turn. [2009-10-01]
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