Impressions

Champ de stase - L'invasion des machines

Informations

Impression française

  • Champ de stase
  • Enchantement : aura
  • Enchanter : créature
    La créature enchantée a une force et une endurance de base de 0/2, a le défenseur, et perd toutes ses autres capacités.
  • De vieux dysfonctionnements des Anneaux du Mage jouèrent un rôle crucial dans la défense de Vryn.

Impression anglaise

  • Stasis Field
  • Enchantment — Aura
  • Enchant creature
    Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities.
  • Old glitches in mage-ring function became critical tools in Vryn's defense.

Oracle

  • Stasis Field
  • Enchantment — Aura
  • Enchant creature
    Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities.

Règles

  • Stasis Field overwrites all previous effects that set the creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after the ability resolves will overwrite this effect. [0000-00-00]
  • Effects that modify a creature’s power and/or toughness, such as the effect of Titanic Growth, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch its power and toughness. [0000-00-00]
  • If the enchanted creature has an ability that grants abilities to other objects, Stasis Field’s effect will stop it from doing so. If the enchanted creature gains an ability after Stasis Field resolves, it will keep that ability. [0000-00-00]

Cote

  • NM/MT : non disponible
  • Premium : non disponible

Classeurs

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