Flash Enchanter : créature Quand l'Alibi en béton arrive sur le champ de bataille, dégagez la créature enchantée. Elle acquiert la défense talismanique jusqu'à la fin du tour. Si elle est suspectée, elle n'est plus suspectée. La créature enchantée gagne +2/+2 et ne peut pas devenir suspectée.
Flash Enchant creature When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected. Enchanted creature gets +2/+2 and can't become suspected.
Oracle
Airtight Alibi
Enchantment — Aura
Flash Enchant creature When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected. Enchanted creature gets +2/+2 and can't become suspected.
Règles
When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it’s suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected. [0000-00-00]
If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected. [0000-00-00]
Being suspected isn’t a copiable value. If a permanent becomes a copy of a suspected creature, it won’t be suspected. [0000-00-00]
If a creature is already suspected, suspecting it again won’t have any effect. [0000-00-00]
There’s no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn’t cause other creatures to stop being suspected. [0000-00-00]
Cote
NM/MT :
non disponible
Premium :
non disponible
Classeurs
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