Impressions

Enfiler l'Anneau - Le Seigneur des Anneaux : chroniques de la Terre du Milieu

Informations

Impression française

  • Enfiler l'Anneau
  • Éphémère
  • Exilez une créature ciblée que vous possédez, puis renvoyez-la sur le champ de bataille sous votre contrôle. L'Anneau vous tente.
  • Comment était-il arrivé à son doigt ? Il se demanda si l'Anneau lui-même ne lui avait pas joué un tour à sa façon.

Impression anglaise

  • Slip On the Ring
  • Instant
  • Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you.
  • How had it come to be on his finger? He wondered if the Ring itself had not played him a trick.

Oracle

  • Slip On the Ring
  • Instant
  • Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you.

Règles

  • Once the exiled creature returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled creatures will be put into their owners' graveyards. Equipment attached to the exiled creatures will become unattached and remain on the battlefield. Any counters on the exiled creatures will cease to exist. [0000-00-00]
  • If a token is exiled this way, it will cease to exist and won't return to the battlefield. [0000-00-00]
  • You can target a creature you own but don't control with Slip On the Ring. [0000-00-00]
  • As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer. [0000-00-00]
  • The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger. [0000-00-00]
  • If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer. [0000-00-00]
  • The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game. [0000-00-00]
  • Each time the Ring tempts you, you must choose a creature if you control one. [0000-00-00]
  • Each player can have only one emblem named The Ring and only one Ring-bearer at a time. [0000-00-00]
  • Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you. [0000-00-00]

Cote

  • NM/MT : non disponible
  • Premium : non disponible

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