Les sylvins que vous contrôlez ont la vigilance. À chaque fois qu'au moins un sylvin que vous contrôlez attaque, ajoutez deux fois cette quantité de . Vous ne perdez pas le mana vert non dépensé au moment où les étapes et les phases se terminent.
« Je suis un Ent. Fangorn est mon nom pour certains, d'autres m'appellent Sylvebarbe. »
Treefolk you control have vigilance. Whenever one or more Treefolk you control attack, add twice that much . You don't lose unspent green mana as steps and phases end.
"I am an Ent. Fangorn is my name according to some, Treebeard others make it."
4/10
Oracle
Fangorn, Tree Shepherd
Legendary Creature — Treefolk
Treefolk you control have vigilance. Whenever one or more Treefolk you control attack, add twice that much {G}. You don't lose unspent green mana as steps and phases end.
4/10
Règles
You can keep green mana in your mana pool indefinitely while Fangorn, Tree Shepherd is on the battlefield. That means if you add a green mana to your mana pool during one step or phase, you can spend it during a later step or phase, or even a later turn. Other types of mana will continue to empty from your mana pool as each step and phase ends. [0000-00-00]
If a green mana you add to your mana pool has certain restrictions or riders associated with it (for example, if it was produced by Great Hall of the Citadel), they'll apply to that mana no matter when you spend it. [0000-00-00]
Once Fangorn, Tree Shepherd leaves the battlefield, you have until the end of the current step or phase to spend whatever green mana is in your mana pool before it too empties as normal. There is no penalty associated with this other than the loss of the mana. [0000-00-00]
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