(Au moment où cette saga arrive sur le champ de bataille et après votre étape de pioche, ajoutez un marqueur « sapience ». Sacrifiez après III.) I — L'Anneau vous tente, puis chaque joueur meule un nombre de cartes égal à la force de votre porteur de l'Anneau. II — Détruisez toutes les créatures non-légendaires. III — Chaque adversaire perd 1 point de vie pour chaque carte de créature dans le cimetière de ce joueur.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power. II — Destroy all nonlegendary creatures. III — Each opponent loses 1 life for each creature card in that player's graveyard.
Oracle
One Ring to Rule Them All
Enchantment — Saga
I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power. II — Destroy all nonlegendary creatures. III — Each opponent loses 1 life for each creature card in that player's graveyard.
Règles
As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer. [0000-00-00]
The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger. [0000-00-00]
If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer. [0000-00-00]
The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game. [0000-00-00]
Each time the Ring tempts you, you must choose a creature if you control one. [0000-00-00]
Each player can have only one emblem named The Ring and only one Ring-bearer at a time. [0000-00-00]
Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you. [0000-00-00]
Cote
NM/MT :
non disponible
Premium :
non disponible
Classeurs
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