Impressions

Mimique de la porte de guerre - Coucheciel

  • Toutes les impressions
  • Battlegate Mimic - Planechase (Commune) Mimique de la porte de guerre - Coucheciel (Commune)

Informations

  • Extension : Coucheciel - 133/180 (Commune) Coucheciel (Commune)
  • Artiste : Franz Vohwinkel

Impression française

  • Mimique de la porte de guerre
  • Créature : changeforme
  • À chaque fois que vous jouez un sort qui est à la fois rouge et blanc, le Mimique de la porte de guerre devient 4/2 et acquiert l'initiative jusqu'à la fin du tour.
  • Les mimiques n'ont pas besoin d'un déguisement parfait. Il leur suffit de trouver les victimes parfaites : les jeunes, les naïfs ou les mal-voyants.
  • 2/1

Impression anglaise

  • Battlegate Mimic
  • Creature — Shapeshifter
  • Whenever you play a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn.
  • Mimics don't need perfect disguises. They need only the perfect victims: the naive, the young, or the poor of sight.
  • 2/1

Oracle

  • Battlegate Mimic
  • Creature - Shapeshifter
  • Whenever you cast a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn.
  • 2/1

Règles

  • The ability triggers whenever you cast a spell that's both of its listed colors. It doesn't matter whether that spell also happens to be any other colors. [2008-08-01]
  • If you cast a spell that's the two appropriate colors for the second time in a turn, the ability triggers again. The Mimic will once again become the power and toughness stated in its ability, which could overwrite power- and toughness-setting effects that have been applied to it in the meantime. [2008-08-01]
  • Any other abilities the Mimic may have gained are not affected. [2008-08-01]
  • The effect from the ability overwrites other effects that set power and/or toughness if and only if those effects existed before the ability resolved. It will not overwrite effects that modify power or toughness (whether from a static ability, counters, or a resolved spell or ability), nor will it overwrite effects that set power and toughness which come into existence after the ability resolves. Effects that switch the creature's power and toughness are always applied after any other power or toughness changing effects, including this one, regardless of the order in which they are created. [2009-10-01]

Cote

  • NM/MT : 0,20 € Cote stable
  • Premium : 0,40 € Cote stable

Classeurs

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