Impressions

Mimique de la cascade - Coucheciel

Informations

  • Extension : Coucheciel - 111/180 (Commune) Coucheciel (Commune)
  • Artiste : Franz Vohwinkel

Impression française

  • Mimique de la cascade
  • Créature : changeforme
  • À chaque fois que vous jouez un sort qui est à la fois bleu et rouge, le Mimique de la cascade devient 3/3 et il est imblocable jusqu'à la fin du tour.
  • Les mimiques ne dissimulent pas particulièrement bien leur forme naturelle, mais leurs déguisements suffisent à bluffer les boggarts.
  • 2/1

Impression anglaise

  • Riverfall Mimic
  • Creature — Shapeshifter
  • Whenever you play a spell that's both blue and red, Riverfall Mimic becomes 3/3 and is unblockable until end of turn.
  • Mimics don't hide their natural form well, but their disguises work well enough on boggarts.
  • 2/1

Oracle

  • Riverfall Mimic
  • Creature - Shapeshifter
  • Whenever you cast a spell that's both blue and red, Riverfall Mimic becomes 3/3 and is unblockable until end of turn.
  • 2/1

Règles

  • The ability triggers whenever you cast a spell that's both of its listed colors. It doesn't matter whether that spell also happens to be any other colors. [2008-08-01]
  • If you cast a spell that's the two appropriate colors for the second time in a turn, the ability triggers again. The Mimic will once again become the power and toughness stated in its ability, which could overwrite power- and toughness-setting effects that have been applied to it in the meantime. [2008-08-01]
  • Any other abilities the Mimic may have gained are not affected. [2008-08-01]
  • The effect from the ability overwrites other effects that set power and/or toughness if and only if those effects existed before the ability resolved. It will not overwrite effects that modify power or toughness (whether from a static ability, counters, or a resolved spell or ability), nor will it overwrite effects that set power and toughness which come into existence after the ability resolves. Effects that switch the creature's power and toughness are always applied after any other power or toughness changing effects, including this one, regardless of the order in which they are created. [2009-10-01]

Cote

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