Double initiative (Cette créature inflige des blessures de combat d'initiative et des blessures de combat normales.) Quand la Championne ferrailleuse arrive sur le champ de bataille, vous gagnez (deux marqueurs « énergie »). À chaque fois que la Championne ferrailleuse attaque, vous pouvez payer . Si vous faites ainsi, mettez un marqueur +1/+1 sur elle.
Double strike (This creature deals both first-strike and regular combat damage.) When Scrapper Champion enters the battlefield, you get (two energy counters). Whenever Scrapper Champion attacks, you may pay . If you do, put a +1/+1 counter on it.
2/2
Oracle
Scrapper Champion
Creature - Human Artificer
Double strike (This creature deals both first-strike and regular combat damage.) When Scrapper Champion enters the battlefield, you get {E}{E} (two energy counters). Whenever Scrapper Champion attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
2/2
Règles
[Energy] is the energy symbol. It represents one energy counter. [2017-02-09]
Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.) [2017-02-09]
Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method. [2017-02-09]
If an effect says you get one or more [Energy], you get that many energy counters. To pay one or more [Energy], you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters. [2017-02-09]
Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters. [2017-02-09]
You can’t pay more energy counters than you have. [2017-02-09]
Some triggered abilities state that you “may pay” a certain amount of [Energy]. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of [Energy] as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice. [2017-02-09]
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