Impressions

Rebelle vengeur - La révolte éthérique

Informations

Impression française

  • Rebelle vengeur
  • Créature : éthérien et guerrier
  • Révolte — Quand le Rebelle vengeur arrive sur le champ de bataille, si un permanent que vous contrôliez a quitté le champ de bataille ce tour-ci, une créature ciblée qu'un adversaire contrôle gagne -3/-3 jusqu'à la fin du tour.
  • Certains éthériens rejoignirent la rébellion pour l'argent, d'autres pour la liberté et d'autres encore par vengeance.
  • 3/2

Impression anglaise

  • Vengeful Rebel
  • Creature — Aetherborn Warrior
  • Revolt — When Vengeful Rebel enters the battlefield, if a permanent you controlled left the battlefield this turn, target creature an opponent controls gets -3/-3 until end of turn.
  • Some aetherborn joined the rebellion for profit, others for the sake of their freedom, still others for revenge.
  • 3/2

Oracle

  • Vengeful Rebel
  • Creature - Aetherborn Warrior
  • Revolt — When Vengeful Rebel enters the battlefield, if a permanent you controlled left the battlefield this turn, target creature an opponent controls gets -3/-3 until end of turn.
  • 3/2

Règles

  • Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to. [2017-02-09]
  • Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust. [2017-02-09]
  • Tokens that leave the battlefield will satisfy a revolt ability. [2017-02-09]
  • Energy counters aren’t permanents. Paying [Energy] won’t satisfy a revolt ability. [2017-02-09]
  • All cards in the Aether Revolt set with triggered revolt abilities use an intervening “if” clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability. [2017-02-09]

Cote

  • NM/MT : 0,20 € Cote stable
  • Premium : 0,40 € Cote stable

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