L'adversaire ciblé révèle sa main. Vous y choisissez une carte non-terrain. Ce joueur se défausse de cette carte. Amassez 1. (Mettez un marqueur +1/+1 sur une armée que vous contrôlez. Si vous n'en contrôlez pas, créez d'abord un jeton de créature 0/0 noire Zombie et Armée.)
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Oracle
Toll of the Invasion
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Amass 1.
Règles
You still amass 1 even if that player has no nonland cards to discard. [0000-00-00]
Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time. [0000-00-00]
If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters. [0000-00-00]
Some spells that amass may require targets. If each target chosen is an illegal target as that spell tries to resolve, it doesn’t resolve. You won’t amass. [0000-00-00]
Cote
NM/MT :
non disponible
Premium :
non disponible
Classeurs
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