Pendant votre tour, les sorts que vos adversaires lancent coûtent de plus à lancer et les capacités que vos adversaires activent coûtent de plus à activer à moins qu'elles ne soient des capacités de mana. Au-delà 1 (Quand cette créature meurt, créez un jeton de créature 1/1 blanche et noire Esprit avec le vol.)
During your turn, spells your opponents cast cost more to cast and abilities your opponents activate cost more to activate unless they're mana abilities. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
2/1
Oracle
Tithe Taker
Creature — Human Soldier
During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities. Afterlife 1
2/1
Règles
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text. An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by Tithe Taker. [0000-00-00]
To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases (such as that of Tithe Taker’s effect), then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was. [0000-00-00]
An opponent’s activated ability that costs no mana to activate will cost [0000-00-00]
1/25/2019 [0000-00-00]
Cote
NM/MT :
non disponible
Premium :
non disponible
Classeurs
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