Le Râtelier d'armement arrive sur le champ de bataille avec trois marqueurs +1/+1 sur lui. : Déplacez un marqueur +1/+1 du Râtelier d'armement sur la créature ciblée. N'activez cette capacité que lorsque vous pourriez lancer un rituel.
Aucune arme ne reste longtemps sur le râtelier à la Cour incandescente.
Weapon Rack enters the battlefield with three +1/+1 counters on it. : Move a +1/+1 counter from Weapon Rack onto target creature. Activate this ability only any time you could cast a sorcery.
No weapon stays on the rack for long in the Burning Yard.
Oracle
Weapon Rack
Artifact
Weapon Rack enters the battlefield with three +1/+1 counters on it. {T}: Move a +1/+1 counter from Weapon Rack onto target creature. Activate this ability only any time you could cast a sorcery.
Règles
The +1/+1 counters on Weapon Rack won’t affect it unless it somehow becomes a creature. [0000-00-00]
Once Weapon Rack runs out of +1/+1 counters, it remains on the battlefield. You can activate its last ability, but it won’t do anything. [0000-00-00]
If Weapon Rack has left the battlefield or has no +1/+1 counters on it by the time its activated ability resolves, you won’t put a +1/+1 counter on the target creature. If the creature becomes an illegal target or can’t have a +1/+1 counter put onto it for some other reason, you won’t remove a +1/+1 counter from Weapon Rack. [0000-00-00]
Cote
NM/MT :
non disponible
Premium :
non disponible
Classeurs
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