À chaque fois que vous lancez un sort de créature qui a une aventure, l'Écuyer de Garenbrig gagne +1/+1 jusqu'à la fin du tour. (Il n'a pas besoin d'être parti à l'aventure d'abord.)
« Qu'on lui trouve une épée à la mesure de ses rêves. » —Yorvo, seigneur de Garenbrig
Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.)
"Find him a weapon as big as his dreams." —Yorvo, lord of Garenbrig
2/2
Oracle
Garenbrig Squire
Creature — Human Soldier
Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn.
2/2
Règles
Garenbrig Squire’s ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered. [0000-00-00]
An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure. [0000-00-00]
If an effect refers to a creature card, creature spell, or creature that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure. [0000-00-00]
Cote
NM/MT :
non disponible
Premium :
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Classeurs
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