Ninjutsu Pendant votre tour, tant que Kaito a au moins un marqueur « loyauté » sur lui, c'est une créature 3/4 Ninja et il a la défense talismanique. +1: Vous gagnez un emblème avec « Les ninjas que vous contrôlez gagnent +1/+1. » 0: Surveillez 2. Puis piochez une carte pour chaque adversaire qui a perdu des points de vie ce tour-ci. -2: Engagez une créature ciblée. Mettez deux marqueurs « étourdissement » sur elle.
Ninjutsu During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. +1: You get an emblem with "Ninjas you control get +1/+1." 0: Surveil 2. Then draw a card for each opponent who lost life this turn. ?2: Tap target creature. Put two stun counters on it.
4
Oracle
Kaito, Bane of Nightmares
Legendary Planeswalker — Kaito
Ninjutsu {1}{U}{B} During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. +1: You get an emblem with "Ninjas you control get +1/+1." 0: Surveil 2. Then draw a card for each opponent who lost life this turn. ?2: Tap target creature. Put two stun counters on it.
4
Règles
The ninjutsu ability can be activated only after blockers have been declared. Before then, attacking creatures are neither blocked nor unblocked. [0000-00-00]
As you activate Kaito's ninjutsu ability, you reveal Kaito from your hand and return the attacking creature. Kaito isn't put onto the battlefield until the ability resolves. If Kaito leaves your hand before then, he won't enter at all. [0000-00-00]
Kaito enters attacking the same player, planeswalker, or battle the returned creature was attacking. This is a rule specific to ninjutsu; in other cases, when a creature is put onto the battlefield attacking, that creature's controller chooses which player, planeswalker, or battle it's attacking. [0000-00-00]
Although Kaito enters attacking when his ninjutsu ability resolves, he was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example). [0000-00-00]
The ninjutsu ability can be activated during the declare blockers step, combat damage step, or end of combat step. If you wait until after the declare blockers step, because all combat damage is dealt at once, Kaito won't normally deal combat damage. [0000-00-00]
If at least one creature in combat has first strike or double strike, you can activate Kaito's ninjutsu ability during the first-strike combat damage step. In that case, Kaito will deal combat damage during the regular combat damage step, even if he has first strike. [0000-00-00]
Kaito's second ability causes him to stop being a planeswalker during your turn as long as he has at least one loyalty counter on him. While he's a creature, damage dealt to him won't cause loyalty counters to be removed. You can still activate Kaito's loyalty abilities. [0000-00-00]
Kaito's fourth ability cares whether opponents lost life this turn, not how their life totals changed. For example, an opponent who gained 2 life and lost 1 life in the same turn still lost life that turn. [0000-00-00]
If an opponent lost life this turn and subsequently lost the game, Kaito's fourth ability still counts that player when determining how many cards to draw. [0000-00-00]
One or more stun counters on a permanent create a single replacement effect that stops the permanent from untapping. That effect is "If a permanent with a stun counter on it would become untapped, instead remove a stun counter from it." [0000-00-00]
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