Impressions

Survivant sageracine - Mornebrune : la Maison de l’horreur

Informations

Impression française

  • Survivant sageracine
  • Créature : humain et survivant
  • Célérité
    Survie — Au début de votre deuxième phase principale, si le Survivant sageracine est engagé, mettez trois marqueurs +1/+1 sur jusqu'à un terrain ciblé que vous contrôlez. Ce terrain devient une créature 0/0 Élémental en plus de ses autres types. Elle acquiert la célérité jusqu'à votre prochain tour.
  • 3/4

Impression anglaise

  • Rootwise Survivor
  • Creature — Human Survivor
  • Haste
    Survival — At the beginning of your second main phase, if Rootwise Survivor is tapped, put three +1/+1 counters on up to one target land you control. That land becomes a 0/0 Elemental creature in addition to its other types. It gains haste until your next turn.
  • 3/4

Oracle

  • Rootwise Survivor
  • Creature — Human Survivor
  • Haste
    Survival — At the beginning of your second main phase, if Rootwise Survivor is tapped, put three +1/+1 counters on up to one target land you control. That land becomes a 0/0 Elemental creature in addition to its other types. It gains haste until your next turn.
  • 3/4

Règles

  • Rootwise Survivor's last ability doesn't have a duration, which means the land remains a creature indefinitely. [0000-00-00]
  • Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases. [0000-00-00]
  • If a creature with a survival ability isn't tapped when your second main phase begins, the ability won't trigger at all. You won't be able to tap it during your second main phase in time to have that ability trigger. [0000-00-00]
  • If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything. [0000-00-00]
  • If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything. [0000-00-00]

Cote

  • NM/MT : non disponible
  • Premium : non disponible

Classeurs

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