Vol Au début du combat pendant votre tour, vous pouvez payer . Quand vous faites ainsi, mettez un marqueur +1/+1 sur une autre créature ciblée que vous contrôlez, et cette créature acquiert le vol jusqu'à la fin du tour.
Flying At the beginning of combat on your turn, you may pay . When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.
2/3
Oracle
Skyrider Patrol
Creature - Elf Scout
Flying At the beginning of combat on your turn, you may pay {G}{U}. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.
2/3
Règles
Skyrider Patrol’s triggered ability goes on the stack without a target. While that ability is resolving, you may pay [Green][Blue]. If you do, a second ability triggers and you pick a target creature. This is different from abilities that say “If you do . . .” in that players may cast spells and activate abilities after mana is paid but before the target receives a counter and flying. [2018-07-13]
While resolving the triggered ability of Skyrider Patrol, you can’t pay [Green][Blue] multiple times to give more than one +1/+1 counter. [2018-07-13]
Cote
NM/MT :
non disponible
Premium :
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