Impressions

Fourneau de Rajh - 9ième Edition

  • Toutes les impressions
  • Furnace of Rath - Planechase (Rare) Fourneau de Rajh - 10ième Edition (Rare) Fourneau de Rajh - 9ième Edition (Rare) Fourneau de Rajh - 8ième Edition (Rare) Fourneau de Rajh - Tempête (Rare)

Informations

Impression française

  • Fourneau de Rajh
  • Enchantement
  • Si une source devait infliger des blessures à une créature ou un joueur, elle inflige à la place le double de ces blessures à cette créature ou à ce joueur.
  • Le fourneau attend son maître, qui osera nourrir les feux de l'apocalypse.

Impression anglaise

  • Furnace of Rath
  • Enchantment
  • If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.
  • The furnace awaits the next master who would stoke the fires of apocalypse.

Oracle

  • Furnace of Rath
  • Enchantment
  • If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.

Règles

  • If a spell or ability damages multiple things, divide up the damage before applying this effect. This means you can't normally end up with an odd amount of damage on something. [2004-10-04]
  • The trample rules cause damage to be divided before it is doubled. [2004-10-04]
  • If you have two of these on the battlefield, the damage is multiplied by 4. [2004-10-04]
  • The multiplied damage counts in all ways as if it came from the original source. Furnace of Rath is not the source. [2004-10-04]
  • If multiple effects modify how damage will be dealt, the player who would be dealt damage or the controller of the creature that would be dealt damage chooses the order to apply the effects. For example, Mending Hands says, "Prevent the next 4 damage that would be dealt to target creature or player this turn." Suppose a spell would deal 5 damage to a player who has cast Mending Hands targeting himself or herself. That player can either (a) prevent 4 damage first and then let Furnace of Rath double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage. [2005-08-01]

Cote

  • NM/MT : 0,10 € Cote en augmentation
  • Premium : 0,50 € Cote stable

Classeurs

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